THE crossover between video games and board games probably should be bigger.
A large section of the gaming community enjoys both hobbies and the products themselves often draw from the same source materials and inspirations.
But crossover hits that have wowed PC and console fans as well as aficionados of more traditional board games have been few and far between.
Sure, you can buy the likes of Risk and Monopoly to play on your games console or home computer – but they are usually by-the-numbers adaptations.
PC users are big fans of Tabletop Simulator on Steam, which allows them to test out table-top games on screen.
And, the other way round, there have been board games made out of big video game franchises, like SCOM, Doom and Dark Souls, but nothing that has risen to the top of the critical acclaim pile in both genres.
Perhaps Gloomhaven will change all that. It was announced this month that the darling of the board game world would be getting the video game treatment early next year.
Gloomhaven is a cooperative dungeon crawler board game for up to four players that has sold like wildfire since its release in 2017.
Despite often going for well over £150 due to rarity as print runs struggle to keep up with demand, the game that combines Dungeons and Dragons-style themes with a more measured Euro-style card game mechanic goes from strength to strength.
So why would anyone need a PC version if the board game is so good, I hear you ask?
Well, I can tell you why. I paid £130 for my copy and it weighs almost two stone, which the postman didn’t seem particularly happy about.
The box is the size of a small coffin and on my first attempt to play the game it took several hours just to go through all the pieces and tokens and set everything up.
My Gloomhaven box sits in the corner of my room, taunting me. And with each of the 100-plus missions taking a couple of hours, plus setting up and packing away time, it seems unfeasible that I will ever get a group of friends together consistently to play it.
So the appeal of playing it on PC, saving both space and setting-up time and making it easier to join up with co-players online, is obvious.
Whether the video game adaptation of Gloomhaven can recreate the unique style of the board game remains to be seen.
Hopefully, by the time it does come out next year, I’ll have played at least one more mission of the gargantuan table top version.
DOOM was a surprise smash hit when it was released on consoles and PC back in 2016.
The franchise had lost its shine since its birth as first-person shooter trailblazer back in 1993 and no one really expected the 2016 reboot to be anything special.
But special it was, providing a real shot in the arm to the series with its fast-paced combat and open-ended levels.
Developers id Software have announced a sequel called Doom Eternal – and this time no one is going to be caught by surprise.
The new version, which is due out on PlayStation 4, Xbox One, PC and Nintendo Switch at an as yet unspecified date, looks like it has had a graphical lick of paint and a sprinkling of brutal new demon executions as the Doom Slayer hero takes on the denizens of hell.
The big new feature looks to be a grappling hook that pulls you towards enemies so you can dispatch them up close with a shotgun or a melee attack.
If Doom Eternal can match or even surpass 2016’s version, shooter fans are in for one hell of a ride.