The game has already raised more than quadruple its £155,000 target and should be with backers in March 2020.
The board game certainly looks beautiful, with more than 120 superbly-sculpted miniatures inspired by the video game.
Along with a model of the red-headed female hero Aly, backers will get numerous other watchers, grazers, striders, sawtooths and all sorts of other mechanical dinosaurs that proved such a challenge to defeat on the PS4.
A word of warning, though. Just because you like a video game, it doesn’t follow that a board game version will be your cup of tea.
Too often designers with a video game franchise licence will find a way of shoehorning in to a board game system that doesn’t necessarily suit it. The mediums scratch very different itches.
The Dark Souls board game, for instance, attracted fans of that video game series with some equally magnificent models but the game itself left many underwhelmed.
If you’re a huge fan of Horizon Zero Dawn, do plenty of research before backing the board game on Kickstarter. Watch some videos of people demoing the game before dropping £100-plus on it.
Because if you buy it on a whim and it turns out it’s not your jam, you’ll be stuck with a box filled with a bunch of toy robot dinosaurs. And a deep sense of regret.
EA have caused a bit of a stir with their censorship of chat during the recent Battlefield V beta on PC.
As well as ****ing the usual swear words that litter all game chats, mega-company EA were also blocking out words like DLC, lag and Titanfall.
Given that Titanfall is also an EA game, it’s easier to believe the California-based company’s excuse that the unusual filtering of words is down to teething problems.
But blocking words very specific words like DLC and lag, issues which EA has received criticism for in the past, gives credence to those who claim EA is trying to silence their critics.
If that’s the case, they really are a bunch of ****s.
SPEAKING of the Battlefield V beta, it is a perfect example of why companies need to have the conviction to make the game they believe in – and not listen to the fans.
After an hour or two of loading up the World War Two shooter, my friend and I were united in the opinion that the latest offering in the Battlefield beta was below par.
“Not enough ammo. Time to kill is too fast. Don’t like the maps,” we agreed.
The next day we changed our minds completely, as we began to appreciate the more tactical nature of the new game and understand it’s more physical approach to things like reviving fallen comrades and picking up ammo.
We gamers are a funny breed. We don’t like change but we demand it at the same time. Game developers need to learn to cut through the white noise of fan feedback and make the game they want.
I hope developers Dice don’t spend the time between now and the game’s release on November 20 changing things to appease the kneejerk complaints of the players.
If the game is good on its own merit, fans will adapt to it. Nobody really wants a reskin of the last Battlefield game.