And developers Bungie treated expectant fans to a little taster at the weekend when they made one of Forsaken’s new games modes available as a free trial.
Gambit is an intriguing mixture of player-vs-player and player-vs-environment modes, in a similar vein to Halo 5’s Warzone.
Two teams of four players battle it out on a map with some sort of force field separating them.
Both teams kill AI enemies, who drop motes than can be deposited into a bank. For every 5, 10 or 15 motes you deposit at a time, an AI enemy is sent over to guard the enemy bank – making deposits impossible for them until they have been dealt with.
Then, every now and then, one member of your team will be able to go through a portal and “invade” the enemy map, with one of their squad doing the same to your map.
This creates a classic PvP twist to the mode, with invaders given an over-shield and the ability to hunt down the opposition, wasting their precious motes in the process.
When the teams have deposited enough motes, they call in a final boss to their map and the first team to beat it wins the round. During the boss phase, any enemy team kills an invader gets, heals the boss.
The mode is an entertaining mix of action and strategy. But most importantly it will hopefully draw in players who shun PvP modes for fear of being destroyed by more skilled players.
The PvP element of the game is small enough that teams with the right strategy and focus can triumph over those with faster reactions.
My only concern about the mode, which is played out over a best-of-three rounds, is it can drag a bit if you are getting steamrolled by the opposition – especially if one of your four-man unit quits midway though.
Bungie has said that it has plans to punish players who leave early and allow their places to be filled by new ones, though.
Gambit is a welcome addition to Destiny 2’s playbook and a nice alternative to strikes or The Crucible.
If it’s any indication of the overall quality of the Forsaken DLC, which releases on Tuesday, September 4 for PlayStation, Xbox One and PC, then Destiny fans are in for a treat.
A STORY in Monday’s Metro newspaper caught my eye – and reminded me how quick the media can be to make video games a scapegoat.
A disabled single mother was distraught that her 10-year-old son spent nearly £1,200 on outfits and cosmetic items for the video game Fortnite.
Cleo Duckett, 46, was understandably distraught to find her bank account overdrawn. But her claim that her son “didn’t understand it was real money – he thought he was only getting credits” is hard to believe.
V-Bucks, Fortnite’s in-game currency, have to be bought with real cash. And it’s clearly labelled that it will cost you real world money.
And most 10-year-olds are pretty savvy when it comes to gaming and online purchases. More savvy than their parents, certainly.
Businesses never get blamed when kids get hold of their parents’ credit cards and go on a rogue online spending spree with them. This is no different.
If adults are going to enter their credit card details into their PlayStation or Xbox and allow their kid access to the same machine, they have to set up parental controls to block the kid spending.
Either way, Fortnite developers Epic Games are making an absolute boatload of cash from their game, so the best PR move from them is probably to refund this poor woman’s hard-earned cash.
And her best move is to block her son from paying for things on his games console. Or take it away until he is responsible enough not to spend her wages.
BATTLEFIELD V will be running a beta this week to test out its servers and give fans an advanced look at the World War II game.
But the final release has been delayed from its original October 19 launch date until November 20.
Developers Dice explained the one-month delay as a chance to “make final adjustments to core gameplay”.
And while that may well be true, it’s also possible that publishers EA wanted to move away from a crowded October, which also sees the release of juggernauts Red Dead Redemption and Call of Duty: Black Ops 4.
EA were burned two Octobers ago, when they released the critically-acclaimed Titanfall 2 between Battlefield 1 and Call of Duty: Infinite Warfare in 2016.
Despite being arguably a superior game than either of its fellow shooters, the lesser-known Titanfall 2 bombed.
Gamers only have the cash to buy so many games at once, so it’s probably the smart move for Battlefield V to retreat to a quieter month.